![]() The cost of each new room is dependent on the number of rooms of that type already in the vault. The game begins with a stimpak and RadAway capacity of 5. The only exceptions are the overseer's office, which enables one to send their dwellers on quests the vault door, which acts as a first line of defense from invasion and elevators, which allow dwellers to navigate between floors.Įmpty rooms are vulnerable to infestation if one cannot move dwellers into an empty room to eradicate the problem, the infestation will spread to adjacent rooms. Rooms in Fallout Shelter typically split into two categories: production and training. The vault can have a maximum of 200 dwellers living in it. Adding more than two elevators per floor will sacrifice space for other rooms. In addition all floors can hold up to two elevators. ![]() The nuclear reactor is also significantly more expensive to build and upgrade than the power generator room, but also has the benefit of vastly increased power storage capacity, four times as much.There are 25 floors all floors can hold eight rooms. The nuclear reactor is overall the more efficient of the two, with a better ratio of production time to production quantity than the power generator. Upgrade costs will be 25% cheaper for a double room and about 33% cheaper when upgrading a triple room vs upgrading 3 single rooms.Ĭompared to the power generator, the basic power production room, the nuclear reactor generates more power with a slightly longer production time. The rooms will gain more than x2 production bonus for each connected room. The nuclear reactor room, like other rooms, gains a production and upgrade cost bonus from being connected to another room of the same type and level. To increase the speed at which power is generated, place dwellers with better Strength in this room.
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